exhibition event coming soon
An explosive force on the field, with her trademark cannonball move, Janz is a big part of the Chronos offensive line.
Janz is seen as the star of her team, and is willing to do whatever it takes to stay that way. Despite her size and power, she’s remarkably sneaky, and loves to observe other creatures from a distance, getting to know them, so she can analyze them and beat them. Sometimes, she even studies her own teammates. This makes her Locke’s go to “scout” in reconnoitering Bolgar’s team. Of course, she might do more than scout for Locke. And it was King Valla who did her last upgrade...
Lumph is the Wildcard defensive champion…
or at least he was five years ago when his Aura Shield made it nearly impossible for team Chronos to score against team Lubabub. Lumph was so often cited as the reason that Lubabub took the championship that he believes it and is convinced he’s a superstar and that no one compares to him in terms of defense. Lumph loves stinky food, stinky smells, and mud. He especially loves eating old lettuce and worms. Unfortunately, unlike Gorrit who’s been training for years, Lumph is so convinced that no one can match his defensive skill that he’s gained a lot of weight and lost a lot of muscle but he hasn’t noticed that at all. He’s still convinced that he doesn’t need to train because his signature move, Aura Shield, is still the best move around! He may have a rude awakening on Frostburn…
An old standby, Wotchy was King Valla’s key player for a generation on Lubabub.
He hasn’t changed much, which is rare in Chronian players. Some say he was once a real dog, in fact the King’s own puppy, who was given a second life as a robot. Others think he’s an obvious watch-dog stand-in, created by a Chronian R&D department. Regardless, Wotchy is the most loyal, good boy on the field and Locke’s personal pet off the field. Rumors have it that Locke has been tinkering under the hood of Wotchy, so get ready to be surprised…
A fan favorite and the leading creature player for the Lubabub team, Gorrit is a serious athlete.
He’s the main offense for the Lubabubian team and like all superstars, he’s in great shape. Born in the high forests of Lubabub, he has trained from birth for victory. He eats THOUSANDS of calories a day but because there is no “junk food” in the Lubabubian jungle, he’s very healthy. (Hopefully, he won’t get a taste for junk food on Frostburn!) Although Gorrit was depressed when Bolgar withdrew from playing Wildcard, he kept at his training. His huge body needs three beds and hotel rooms often need to be expanded for him.
Fendor is a robotic replica of Lumph.
Realizing Lumph was a nearly unbeatable defensive lineman in the last Wildcard games, Locke decided to make his own, better, version. Locke had to add his signature to Fendor, though, and gave him a big boost of personality – lovability and studiousness. This accidentally resulted in Fendor becoming Lumph’s biggest fanboy. He’s spent his existence studying Lumph and all his games, all his moves, all his big moments -- Fendor just LOVES Lumph! He has his poster on his wall, buys all his memorabilia, and just can’t wait to meet his hero in real life and assumes Lumph wants to meet him too.
Spord is a mushroom from the forests of Lubabub.
He has the unique ability to clone himself, but each clone ultimately develops a unique personality, sometimes even personalities that disagree with each other. A patriotic Lubabubian, he’s a utility player on the field, having been picked to fill space on the team, and fill space he did! If given time, he can clone so many versions of himself that he can overwhelm any defense. Five years ago during Bolgar and Locke’s first Wildcard battle, Spord Spud was discovered obscuring Locke’s defense cannon. Spord was subsequently suspended from the Wildcard Games. But he’s served his time, and when Bolgar came back, he brought Spord with him. Still, Spord has a chip on his shoulder: he’s adamant he did not sabotage Locke’s turrets and even though he’s back on the team, he still feels overlooked by Bolgar. Spord thinks he’s a really important player, but is jealous that other more “indivisible” players get all the limelight and attention. Even though everyone gives Lumph credit as the defensive hero who prevented Locke from winning all those years ago, Spord believes it was him and his clones on the field who let Lumph shine. Spord feels overlooked… and just might act out.
Rumors of a mythological creature on Lubabub are true.
Much like the Yeti or Sasquatch on Earth, the Aloe have kept themselves hidden from outsiders. Deeply spiritual, they live separately from the other Lubabubians high in the mountain rainforests where humans and other creatures can’t reach them. Once, when Burr had been caught in a trap and was in danger of bleeding to death, Bolgar dipped his hands into the shallow waters of a forest lake and prayed to the spirit of the planet itself… out of the mist walked Aloe. She saved Burr’s life but made Bolgar promise never to speak of her or her race. Bolgar kept her secret for years. But when Bolgar decided to face Locke again, he journeyed far and wide in pursuit of Aloe. He needed a surprise when he faced the Chronos champion. When he arrived at the fabled Aloe homeland, the Aloe debated whether or not to intervene in the affairs of Lubabub – and their society ultimately voted to ignore Bolgar’s request. But this didn’t sit right with his old friend. She left her swampy homeland, 3 against the ruling of her people to aid Bolgar in his conflict with Locke. No one but Bolgar knows about her race’s secret magical power... a power Boglar insists must stay a secret until game day. Aloe comes across as aloof and superior, but really doesn’t understand the complex world of Jot Rustin, Locke, and Frostburn and doesn’t particularly want to! She’s there to do her job and isn’t interested in anything else.